You can play on both PC and mobile devices.

The player's task is to launch fireworks from the truck so that they do not collide with flying objects and other obstacles. For a continuous series of 10 or more successful launches, a block of six "advanced" rockets descends from above, with a more complex fireworks pattern.

The game has a timeline that is constantly decreasing, but each successful launch adds a little to it (the steeper the rocket, the more it adds).  If the time scale increases significantly, the length of the successful series required to obtain additional missiles begins to decrease.  When you receive the last block of missiles, the game switches to the "shooter" mode - you do not need to dodge flying objects, but shoot them down. There are also several additional randomly dropped bonuses.

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Control


PC:

Space - launch of one rocket

Ctrl - launch a series of three rockets

Left/Right arrows - accelerate/decelerate the truck

Esc - pause/settings


Mobile devices:

Rocket launch, pause - buttons on the screen

Truck acceleration/deceleration - swipe across the bottom of the screen

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I would like to hear ratings, comments, and suggestions on gameplay. The game code is almost completely ready, minor flaws and bugs are possible. I will try to improve the graphics and music as much as possible. I am currently looking for an artist and composer.

Published 3 hours ago
StatusIn development
PlatformsHTML5
AuthorCryin_G_Freeman
Made withConstruct
Tags2D, Arcade, Casual, Construct 2, Indie, No AI, weird

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